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ABOUT
Racing game for PC about repairing your car while driving. Developed in 48 hours by 4 students.
My tasks:
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Game design.
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Gameplay programming.
Game's achievements:
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Finalist at the Levelea Awards (First edition).
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Showcased at the Into The Videogames event.
MECHANICS
The player must race against 7 other cars controlled by the AI while their car breaks down upon collisions and random malfunctions. They need to repair their car by re-attaching the wires that get disconnected in the middle of the rally with their hands. When unrepaired, the car reacts accordingly, making the driving more challenging.

GAME DESIGN OBJECTIVES AND ITERATIONS
Our goal with the game was to create a fun and goofy experience. Since the theme for the Jam was "Repair", we thought that repairing a car while driving would be an original experience.
We were inspired by The Cannery from What Remains of Edith Finch, which gave us the idea to create two different types of gameplay in the same screen, to grant that both repairing and driving are done simultaneously.
When the multitasking aspect of the game was set, we took some decisions to enhance the feeling of goofiness and chaos.
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Cars are slippery and bouncy.
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Cables pop up at random points of the screen.
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Cables must be dragged by clicking the right joystick.
While we felt this decisions reinforced the feelings we wanted the player to have, some players struggled to play with both systems at the same time, specially kids.
While other people liked the game as it was, when we were asked to showcase the game at the Into The Videogames event we anticipated that a lot of kids would come. To make the game more accessible, we removed some of the features, like the need to press the joystick to grab the cables as well as redesigning the AI so it adapts to the performance of the player.
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